Moon Hunters is an rpg that got funded through Kickstarter, and is about the myths and stories your character creates through their actions. The game got almost four times as much money as they were originally asking for, and that has allowed the inclusion of several stretch goals. In a recent announcement, Tanya from KitFox Games explained that the release date was delayed two weeks.
In Moon Hunters you take control of a character whose choices have a very real impact on the world around them. Seemingly small actions like choosing between making a joke or being serious can make a huge difference, like spreading the myth that your character is reliable or a trickster. Oral traditions are very important within the lore of the world, and your legend will spread through word of mouth between different tribes.
There is a lot of stuff you can do in Moon Hunters, and one of the key things is online 1-4 player co-op. The game was originally going to be released on February 25, 2016 but will now be released on March 10, 2016. This extra time will allow the developers to cement the online saving and loading system and help prevent dropped connections.
What Tanya said in the update was, “I sincerely apologize for the delay, but I also guarantee that the wait will be worth it! The game is coming along swimmingly and those 2 weeks will mean the world to the stability of the game, especially in online play.
Because of this delay, we were able to overhaul the online save/load system and support dropped connections much better. Previously, there was a chance you’d lose all of your progress if someone disconnected! So, I’m glad Marcelo has that extra time to make things clean and tidy.”
Moon Hunters has received a small delay, but will be coming out March 10, 2016. The game has received a lot of support, and has already been nominated for several awards. The game is releasing on Steam for PC and Mac, along with a standalone release on PS4 and PS Vita. So, do you prefer games to have delays, or do you think they need to stick to the timetables they promised no matter what?
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Written by Spencer Havens, a big rpg fan